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September 2014 Catalog Addendum6353 Sunset Boulevard Hollywood, CA 90028 323.860.0789 www.lafilm.edu

Associate of Science in Recording ArtsOVERVIEWBeyond just teaching how to capture an artist’s sound in the studio, the Recording Arts program is a thorough, constantly developing curriculum that encompasses analog and digitalrecording, live sound production, and audio postproduction for film, television, and video games. From acoustic principles, amplification technology, and signal flow, to interactiveaudio, MIDI techniques, and sound effect design, the many different procedures, formats, and applications found in the recording arts world are covered. By working with the samegear found in some of the finest professional studios, students gain the confidence and skills needed to succeed in these environments after graduation. In addition to recordingproduction skills and techniques, the program also develops communication skills, critical listening, entertainment business, and how to prepare for that first step into the recordingindustry. To help make the transition to employment, the College has a team of Career Development professionals to develop interviewing skills and résumés. In addition, Careerservices and advisors will be available for support and assistance throughout graduates’ careers – not just during their education.PROGRAM OBJECTIVESThe program’s goal is to provide students with the focused knowledge and understanding of audio needed to qualify for entry-level industry positions as assistant engineers, musicrecording engineers, postproduction audio engineers, MIDI/digital audio workstation operators and programmers, music/ effects/dialogue editors, live production engineers, assistantmaintenance technicians, and a variety of other positions in the audio industry. In addition to technical proficiency and creative development, students’ education will help developcritical thinking, problem solving, and analytical skills that contribute to life learning, and provide tools to help sustain a long and productive professional career in the entertainmentand media industry.PROGRAM REQUIREMENTSThe A.S. in Recording Arts program is 60 credit hours and 18 months in length. Students must successfully complete all required coursework with a minimum cumulative gradepoint average of 2.0.CHRONOLOGICAL COURSE ORDER123456789Introduction to theRecording ArtsDigital LiteracyElectronicSequencing &InstrumentationPsychology of PlaySignal Processingand EffectsCollegeMathematicsSystems SupportEnglishCompositionPro ToolsEssentials101112131415161718Audio Productionfor MediaMixing Conceptsand TechniquesAdvanced ProToolsRecordingConsolesAudio PostProductionMusic Copyrightand BusinessMasteringLive SoundProductionAddendum to 2014 CatalogEffective 9/1/2014Studio Recordingand ProductionInterpersonalCommunications2

CORE COURSE DESCRIPTIONSRCA 111 - Introduction to Recording Arts (3 credits)This course is designed to introduce students to the many aspects of therecording arts. This course provides the foundations of terminology,history, and the basic fundamentals of recording. This course explores thefundamental concepts of audio theory and practice. Students will learnrecording console signal flow, multi-track recorder operation, microphonetechnology, and professional audio techniques as the basic buildingblocks of their audio education.RCA 221 – Signal Processing and Effects (4 credits)This course covers the fundamental physics of sound and audio signal. Inthis course, students study the world of outboard signal processors suchas noise gates, compressors, reverbs, delays, flangers, spatial effects andmore. Discussions on patch bays, wiring techniques and equipmentparameters and controls prepare students for connection and operation ofstudio outboard equipment.RCA 231 – Electronic Sequencing & Instrumentation (3 credits)This course covers the Musical Instrument Digital Interface (MIDI), whichis the electronic marriage of music and computer technology thatrevolutionized music composition, recording, and arrangement. Studentsare introduced to the history of the MIDI concept, its principles and theory,MIDI production techniques, MIDI control, troubleshooting, and the designof MIDI systems. Fundamentals of music theory are also included in thiscourse.RCA 235 - Mixing Concepts and Techniques (3 credits)Song assessment, developing and implementing mix strategies, andproblem solving within a mix are the skills students will be learning in thiscourse. This course also provides an in-depth and more advanced look atsignal processors and effects devices, and how they are utilized in mixing.RCA 241 - Systems Support (4 credits)This course provides an understanding of the proper utilization andmaintenance of the advanced audio hardware and software found inmodern studios. Students also explore the installation, maintenance, andtroubleshooting of computer-based digital audio workstation software andcomponents. Students are challenged to solve a variety of real-worldtechnical problems that often arise in the audio industry.RCA 243 – Recording Consoles (3 credits)This course introduces the theory and operation of large format audioconsoles and digital audio control surfaces. Students will master the audiosignal flow of the consoles and control surfaces as well as the computerautomation and recall systems they employ.RCA 245 – Live Sound Production (3 credits)The course provides students concepts and theory to prepare for a careerin the live event field: concert and touring market, corporate productions,conventions, audio/ visual installations, or other disciplines. Focus is onthe construction and interface of show production systems, as well as thestage setups, the business aspects of live sound and various jobdescriptions in the field.Addendum to 2014 CatalogEffective 9/1/2014RCA 252 – Pro Tools Essentials (3 credits)This course explores the digital audio workstation environment throughextensive study of digital audio concepts and practices. Students receivedetailed instruction and hands-on practical experience with cutting- edge,computer-based recording systems typically found in the modernrecording industry.RCA 272 - Advanced Pro Tools (3 credits)This course provides students with an opportunity to expand theirknowledge and skills in digital audio workstation theory and technique.Within this course, students will apply their workstation skills to highlyspecialized concepts and procedures, such as multi-track drum editing,advanced hardware I/O setup, MIDI routing and hardware/ softwareintegration.RCA 281 - Mastering (3 credits)This course introduces the technical art of mastering, which involvessetup and fine-tuning of the finished product before final duplication.Students focus on ear training, audio cleanup/restoration, levelmatching/dynamics, multi-band processes and final album assembly.Students learn the process of taking a collection of mixed songs, andcompiling them into one finished album with compact disc authoring.MPR 250 – Music Copyright and Business (3 credits)In this course students learn the foundations of copyright law, contracts,client relations, artistic collaboration, record label operation and structureand music production among others. Students will learn music projectpitching, project budgeting, session management and other skills that amusic producer will require to start and complete a recording project.RCA 291 – Studio Recording and Production (3 credits)This course provides extensive experience in the practice ofcontemporary music production in a world class studio facility. Studentsutilize industry standard audio recording technology for advanced studiesin order to gain expertise in the art and science of music production.RCA 292 – Audio Production for Media (3 credits)This course provides an in-depth study of the fundamental aspects ofcreation and recording of soundtracks for feature film, television, andvideo games. Subjects include field recording, sound-effects design,Foley recording, dialogue recording and editing, automated dialoguereplacement (ADR), music editing, surround sound, and mixing to picture.RCA 295 Audio Post Production (4 credits)This course includes advanced postproduction related digital audioworkstation techniques for dialogue recording and automated dialoguereplacement (ADR), Foley recording and editing, sound effects designand editing, and file management. Also discussed is SMPTE time code,functions of synchronizers, video sync, word clock and frame rates.3

GENERAL EDUCATION COURSE DESCRIPTIONSENG 101 - English Composition (3 credits)This course is designed to help students refine their own writingprocesses while developing an in-depth personal and intellectual inquiryinto a subject of their choosing. The course connects personal reflectionwith critical analysis, providing varied opportunities for wiring and forstrengthening language skills. As the course unfolds, a series ofassignments leads students through a continually deepening creativeresearch process, which then develops into a complex and detailedwritten project.MAT 121 - College Mathematics (3 credits)This course is designed to enable students to build skills and confidencein algebra that are required to succeed in math and core courses.Students will begin with basic concepts and build upon these ideas bycompleting work that uses algebra in practical situations.DGL 101 - Digital Literacy (3 credits)The Digital Literacy Course offers a fundamental understanding of thecritical and practical aspects of digital tools, technologies, and resources.Students will learn how to navigate, evaluate, create, and critically applyinformation by using a wide variety of digital technologies. Throughapplying their knowledge to their academic studies and professionaldevelopment, students will recognize digital literacy’s significance ininformation sharing, community building, citizenship, and education.SBS 113 - Psychology of Play (3 credits)In the Psychology of Play Course, students explore how the field ofpsychology values the concept of play as a mechanism that allows aperson to apply game strategies to accomplish life goals. Students will beintroduced to how the action of play shapes the brain, develops criticalthinking skills, and strengthens the ability to collaborate with others insocial and professional settings. By exploring the key works of JeanPiaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky,students will learn about the value of play and how to apply techniques ofplay in developing cognitive strategies to complete creative, professional,and social tasks. Students will utilize the psychology viewpoint of play toexamine how this relates to their life, their education, and their chosencreative field.SPC 214 - Interpersonal Communications (3 credits)This course is designed to provide the strategies and skills necessary fora lifetime of effective career-related communication. Students engage ina variety of activities that develop their mastery of spoken and writtencommunication, active listening, image management, and stress andconflict management.Addendum to 2014 CatalogEffective 9/1/20144

Bachelor of Science in Entertainment BusinessOVERVIEWThe Entertainment Business Bachelor of Science degree program is designed to provide a well-rounded study of the fundamentals of business with a focus on how that knowledgecan be applied to the entertainment industry. Students receive training in management, leadership, marketing, accounting, finance, intellectual property, and other aspects ofcontemporary business. Additionally, the program emphasizes business ethics and corporate social responsibility as well as communication skills and the role personal values mayplay in the professional life of a business leader. Students receive training in management, leadership, marketing, accounting, finance, intellectual property, and other aspects ofcontemporary business. Students explore topics that are specific to the business of entertainment – artist management, distribution, and more – providing insight into the innerworkings of the industry. Throughout the degree program, students work in a professional, project-based environment, designed to recreate the challenges and opportunities typicalin the world of entertainment business.PROGRAM OBJECTIVESThe goal of the program is to help students develop the skills and knowledge necessary to become successful in a competitive entertainment industry. By providing tools, resources,and practical experiences, graduates will be qualified for entry-level positions in the business.PROGRAM REQUIREMENTSThe Entertainment Business Bachelor Degree is 120 credit hours and 36 months in length. Students must complete all required program coursework with a minimum cumulativegrade point average of 2.0.CHRONOLOGICAL COURSE ORDER1Digital Literacy2EnglishComposition3Introduction toBusinessPsychology ofPlay4567Introduction n toMarketingArt of the Pitch89CollegeMathematicsIntroduction toEconomics10Excel and DataReportingAesthetics andCulture1112Principles ofBusinessFinanceNew nternationalBusinessAudience MetricsWebsite Designand EditingProfessionalSellingMediaCommunicationsand PublicRelationsBusinessStorytelling hip logicalLiteracyBusiness ingContractNegotiationsBusiness stems and ECommerceEventManagementDigital MarketingVenture Capitaland FinanceFinal Project25Business Ethicsand SocialResponsibilityContemporaryArtAddendum to 2014 CatalogEffective 9/1/2014EntertainmentBusiness Models5

CORE COURSE DESCRIPTIONSEBS 101 – Intro to Business in the Media and Entertainment In